Tower control
Towers are not side quests—they are the clock that tells you where the flag probably isn’t.
Early contest pays compound interest
First pulse advantages stack: you get earlier picks, earlier hide reads, and faster collapse paths. Send a duo with solo-play tools, not the whole team.
Trade towers, not lives
If you lose north, answer south—don’t ARAM the one choke they stacked. Even trades on towers still generate information if you rotate faster afterward.
Translate pulses into map pings
When a pulse fires, IGL should convert it to a single ping phrase (“mine dead,” “river clear”). Clarity beats verbosity in solo queue.
Defend towers like objectives
Pre-nade common approaches, keep a ranged angle, and fall back to a second tower instead of dying on platform—dead defenders grant free vision swings.