Team comps

Draft for a plan, not a highlight reel. Below are three shells you can explain in voice comms in under ten seconds.

Rush dive

Goal: collapse on the flag return with layered damage and displacement.
Core picks: Knife + Roadie + Peter flex.
Win condition: Roadie forces narrow paths, Peter pulls a carrier into burst, Knife cleans up resets.

Poke control

Goal: slow the game, starve dives, win tower reveals.
Core picks: Masako + Scout + Zephyr relay.
Win condition: charged shots and rifle shots tag carriers crossing open lanes; Zephyr secures handoffs through blind spots.

Hold shell

Goal: protect hides and win 5v5s on point.
Core picks: Peter frontline + Banshee control + Roadie zone.
Win condition: scream layers stop dives; grenades make rescues expensive.

Shot calling checklist

  • State the win condition in draft (“we win river picks”).
  • Assign tower captains north/south.
  • Call handoff words (“relay cave now”).

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