Team comps
Draft for a plan, not a highlight reel. Below are three shells you can explain in voice comms in under ten seconds.
Rush dive
Goal: collapse on the flag return with layered damage and displacement.
Core picks: Knife + Roadie + Peter flex.
Win condition: Roadie forces narrow paths, Peter pulls a carrier into burst, Knife cleans
up resets.
Poke control
Goal: slow the game, starve dives, win tower reveals.
Core picks: Masako + Scout + Zephyr relay.
Win condition: charged shots and rifle shots tag carriers crossing open lanes; Zephyr
secures handoffs through blind spots.
Hold shell
Goal: protect hides and win 5v5s on point.
Core picks: Peter frontline + Banshee control + Roadie zone.
Win condition: scream layers stop dives; grenades make rescues expensive.
Shot calling checklist
- State the win condition in draft (“we win river picks”).
- Assign tower captains north/south.
- Call handoff words (“relay cave now”).