Flag hiding

A great hide buys 20 seconds; a great relay buys the round. Here is how to chain both under pressure.

Pick pockets with two exits

Single-door rooms die to one grenade and a scan. Waterfall cave works when you also have a swim exit and a teammate who can block the choke on demand.

Time hides to enemy pulses

Move during their tower downtime. If you must cross open ground, do it immediately after a reveal resolves so they waste chase tempo.

Relay, don’t hero

Zephyr and fast movers exist to bounce the flag through blind spots. The carrier should never sprint the entire return alone if a relay cuts risk in half.

Bait scans with decoys

Send a fake rotate noise opposite your true hide when you know a pulse is coming. One wasted rotation is often enough to cap.

See map-specific notes →